GOM Cam
Description
GOM & Company created GOM Cam as a screen recording and webcam capture application that expands GOM Player’s brand into content creation. Where GOM Player is responsible for video playback, GOM Cam is responsible for video capture — recording what is happening on the Windows desktop, capturing video from a webcam, combining both sources into picture-in-picture recordings, and editing the resulting footage before sharing. The application is aimed at content creators who record tutorial videos, gameplay, webinars and video presentations, offering capture and basic editing in a single application.
The free version covers screen recording with standard features. The Pro subscription removes watermarks from exported recordings, allows higher resolution and frame rate settings, scheduled recording, and additional editing tools.
The screen recording mode records everything that is on the Windows desktop — full screen, a selected region defined by a drag rectangle, or a specific application window. The capture area adjusts prior to recording or changes dynamically during recording by repositioning the selection. A countdown timer allows the user time to prepare before capture starts. The recording area highlights with a border when it’s actively capturing to indicate what’s being recorded.
GOM Cam captures from the system’s connected webcam as a separate capture or superimposed on the screen recording in a picture-in-picture window. The webcam overlay is placed in any corner of the frame and can be resized from a small inset to a larger overlay. This picture-in-picture layout is standard for tutorial and gaming content where the creator’s face is shown alongside the screen content they’re explaining or reacting to.
A dedicated game recording mode employs a different capture method that is optimized for full screen applications and games that are handled poorly by standard window capture. The game mode hooks into the rendering pipeline to capture frames directly from the GPU output, so it has less impact on the performance of the game being recorded than desktop capture methods.
GOM Cam records audio from the system’s microphone input and the system’s audio output (what is playing through the speakers) simultaneously or separately. A mixer displays the input levels for each source when recording. The recording contains voiceover narration together with the system audio from the application being recorded, resulting in a complete audio track without post-production mixing.
GOM Cam Pro allows scheduling of recordings to start and stop at a given time, so that live streams, online meetings, or broadcast content can be recorded automatically at a given time without the user manually starting the recording.
After recording is complete, GOM Cam opens captured footage in a built-in editor. The editor cuts the clip to begin and end at certain points, eliminating silence or preparation time at the beginning and dead time at the end. Cuts are used to remove unwanted sections from the middle of the recording. Basic color adjustment and brightness controls are available for the entire clip or for selected segments.
During an active recording, annotation tools are drawn on the screen in real time. Lines, arrows, rectangles, and text stamps mark up content being demonstrated — circling an important interface element, drawing an arrow to a specific button, or writing a label next to a highlighted section. Annotations are drawn and clear when dismissed in the recording.
GOM Cam takes still screenshots as well as video recordings. Screen capture modes are the same as recording modes: full screen, selected region, or active window. Screenshots are saved as PNG, JPG or BMP files to a configured output folder.
Completed recordings export as MP4, AVI, or GIF files. Resolution and frame rate choose from presets based on the subscription level — standard resolution and 30fps are available in the free version, with 1080p and 60fps requiring Pro. A GIF export mode is used to convert a short screen recording into an animated gif for embedding in documentation or social media.